@tweeznax I've been championing this title since the first day it came out. The flexibility of the combat / crafting system creates a depth that is stunning for even a veteran like Julian Gollop. That it was developed by a relative newcomer to the scene is baffling.
I love the look & feel of the graphical presentation so much. It makes me feel like I'm playing a full-3D realized version of "Adventure" for the Atari 2600, when my little bat scout reveals that golden key on a rooftop.... It's magic for me. Sadly, I think this art style kept the game from getting the attention it so justly deserves, despite gleaming reviews. I hope its inclusion on the top RPG of 2015 list, over @ TA generated some renewed hype & income for SS.