Trasd
New Member
Posts: 30
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Post by Trasd on Jun 10, 2015 2:40:53 GMT
In options, there is one setting who's function I do not understand: Scene Scaling.
The range is 60% to 100%, but when I change it, I don't notice a difference in-game.
Can someone explain this option to me?
Thanks in advance!
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Post by Sonic Sloth on Jun 10, 2015 8:55:04 GMT
It means that the 3D scene is rendered at less than the native resolution of your device. Some modern phones and tablets have resolutions higher than a HDTV, but a tiny screen and a weak GPU that can't render graphics fast enough. If the games framerate felt a bit slow, you can reduce this to say 75%. The game then renders less pixels, the framerate gets better (in some cases) but the 3D graphics are less sharp. You don't always notice the difference just because the device as such a high resolution on such a small screen. Usually best to leave it at 100% or whatever the auto-detect option chose.
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Trasd
New Member
Posts: 30
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Post by Trasd on Jun 11, 2015 12:07:09 GMT
Alastair, just curious: my Samsung's resolution is 2560x1600. IF the scale did go to 50%, would that make your engine run at 1280x800 or would I have to go to 25% for that?
Again, this is just to satiate my curiosity!
Thanks...
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Post by Sonic Sloth on Jun 11, 2015 12:15:07 GMT
Yes 1280x800 would be 50% (the percentage is dimensions not area)
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Trasd
New Member
Posts: 30
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Post by Trasd on Jun 12, 2015 23:05:16 GMT
Thanks.
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